Monday, September 3, 2012

Social and Mobile Engagement Mechanism - engage-reward-shop


A new mechanism illustration through an idea for a freemium mobile and social game.. 

Nothing begins without a name, so let's call it Go-Woo (based on Gòuwù 购物 translated from “shopping”). The corresponding app  for Advertising is titled Wo-Goo which works in tandem with the game.

The Target Segment -  Chinese young and mid aged women


Target Market: Singapore, Hong Kong, China & other techno-commercial places

Alternate Markets: A re-branded game for other markets, like US, Europe, India employing the same concept but targeting different sentiments, culture etc..

Background Philosophy:
  • Chinese like to shop. They are especially drawn to shops offering special discounts or offers. They generally wait to buy something until a seasonal sale starts.
  • Chinese are drawn to simple, colorful, cute games on iPhone/iPad.
  • Urban dwellers are having less access to play with pets and it’s getting more and more expensive to own a pet.
  • Current Groupon style offers are less popular in the region, or the people are too busy playing the free games to notice the offers.